
Art by XImena arias for mayla seliskar, "the city of healing"
A song of mine
Metamorph - A song based on the sonic principles of Pendulum's Hold Your Colour. Heavily utilizes Serum to build complex synthesizer parts. Composed, mixed, and mastered by me.
"METAMORPH"
A CREATIVE SOUNDSCAPE
Inspired by the dead New York City of Tom Clancy's The Division, along with the soundscapes of The Smashing Pumpkins' Machina / The Machines of God.
"DEAD CITY"
VIDEO GAME SCORING
Over in the course of two hours, I post-produced the sound of a gameplay segment in The Last Of Us 2 video game, using 20 unique sounds created only from sounds from my apartment's tiny toolbox, in conjunction with multitracking, sweetening, and reverb to create a dense from-scratch soundscape for in-game weapon modification.
"The last of us II - video Game Scoring"
VIDEO GAME SCORING
Over the course of five hours, I post-produced the sound of a gameplay segment in Mirror's Edge Catalyst (a game about parkour), using 31 unique sounds in conjunction with multitracking, sweetening, and reverb to create a dense soundscape.
"MIRROR'S EDGE CATALYST - video Game Scoring"
VIDEO GAME music
over the course of one hour, I post-produced the music of an ambient gameplay segment in tom clancy's the division (a game set in an abandoned new york city), using only a guitar, reverb, shimmer, and three sound effects to create a dense, comforting ambient track that suits the tone of each area displayed.
"tom clancy's the division - video Game music"
NYCKELHARPA VIRTUAL INSTRUMENT CODING
I was responsible for creating the interface, background, controls, and nyckelharpa picture editing for a virtual instrument project at CU Boulder.
"Student Mayla Seliskar attended a concert by the Wind Earth Ensemble at Nevei Kodesh and was able to sample the Nyckelharpa, a rare Swedish 16-string instrument, during sound check from musician Sandra Wong. Mayla then designed and programmed a sampled instrument that can be downloaded from the ATLAS Institute GitHub."

"NYCKELHARPA - VIRTUAL INSTRUMENT"
TAPE ORGAN VIRTUAL INSTRUMENT CODING
I was responsible for creating the samples, coding, cover layout, and reverb coding for a virtual instrument project at CU Boulder.
I took certain sound samples of different size rooms to create convolution reverb within the DecentSampler code editor. I then recorded samples from a Hammond M3 vintage tape Organ and created round-robins for each note so that each note, even if they are played in succession, have natural subtle variation in velocity and character.
The instrument UI uses artwork from Mellon Collie & The Infinite Sadness.
"TAPE ORGAN - VIRTUAL INSTRUMENT"